Monday 10 October 2011

Independent Practice Week4:Chris' Choices Turnaround

With a few days till the intrim crit i am pretty confident that what i have done so far is enough to show and so i took another 'breath of fresh air' when Chris asked me to do a turnaround for two of the character designs that i had done for him. Happy that two design that i had done was chosen for his project i went further into development producing side and back views to the previous front views that i had done.


























Starting with the simplest of the two choices i went ahead and produced the back then the side views but leaving a blank spot for the controlling insect as i was unaware of the choice of insect i was going with. So as the design for the character was pretty simple i had done the side and back view pretty quickly and went on to work on the insect design and looking back at the insect from my research there wasn't many options to choose from that was thinking for the design but what had stood out was the beetle. The beetle had to be the choice of the controller as it looks menacing, powerful and a fitting insect that could overpower and wrap its legs around the character to do its bidding. So i went on to choose the beetle and once again do a turnaround of the insect so that Chris would be able to take the design and model the insect but with the design i made sure that the look of the back of the insect looked tough so that it would be hard to take the insect off of the character. Once i had the turnaround of the insect complete i started to place the insect on the front, side and back of the character and wrap the legs of the insect around the characters neck to give the viewer the knowledge that this character is being controlled and the veins being larger and showing up on the character as the insect is starting to mutate the character.




























The other character design that Chris had chosen to go with is one of the main character designs that i had done although the image shows the design of the main character the original face design was different as Chris had wanted the facial design of one of the other character designs. So after placing the new facial design upon the chosen body design, i knew that doing the full turnaround of the character would take much longer as the design has much more detail. Doing the back view first forming the design from the front view i finished off the back view by adding a backpack, inventory design to show how the character is breathing, where he gets his equipment and just a design that would be used as an all round purpose item. After i had done the back view i can then start to work on the side view as the frn and back views allow me to join the two sets of views and give the design a connection point where everything goes together.

Overall i believe the turnaround design came out brilliantly, doing a turnaroung for the insect was great to do because its apart of the design as an individual object which makes up the character design as a whole. But by far my favourite had to be the turnaround of the main character as i feel from the front view you don't get across certain areas of the design and their purpose and i feel at the end being able to do the turnaround of the character i was able to further develop a design which looks better and understanding from different views. Also after showing Chris the designs and being updated on his progress of cleaning up the design he told me that certain proportions were messed up, so that is an area of skill that i would need to work on.

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