
Another reason for choosing the Carrack had been from the most famous ship the Santa Maria, which Christopher Columbus had used in his first voyage to America in 1492. The reason for this had been because it was mentioned that the Carrack had been seen as difficult to navigate as the large forecastle catches the wind and gets pushed off course. Due to the navigation issues Columbus called the Santa Maria a 'Cow' and because of the maneuvering the Santa Maria sank. I found that basing my ship design off of the Carrack that because it was hard to maneuver i could use that to my advantage as my ship would be automated, from the space ship being automated i would have few crew members and the size would also play a part in how big the cargo would be and the weaponry room.
The next bit of research that i had done was the actual crash site looking into caves similar to what the setting of 'The Fountain of Youth' was for the Pirates of the Carribean. I looked at the formation of the rocks within the cave as well as the surrounding that form the overlaying interior of the cave to draw you into a focal point.
I looked at the greenery that could be used within as well as aroung the cave because i want to involve some aspect of water which would give the greenery life. From the research i found that the cave becomes very distinctive because of the amount light that is allowed to escape into the depths of the cave and show certain areas of the cave that have the tree roots and vines wrapped around the entrance and walls of the cave.
Another aspect of research that i had done was researching into spacecrafts that have already been designed and i found many unique designs which fit well into the space environment. Looking at spacecrafts for my project helped me to understand what a spacecraft has in the visual standpoint that makes it classed as a spacecraft other than being in space.
I looked at certain designs of the spaceship which benefit from the shape to, in someway be able to hide weaponry or engines from enemies. Engines, weaponry, texture and more fine bits of detail give spacecrafts their meaning. Many of the spacecrafts use very light colours, with few giving the shading of contrast the form of the colour for the spacecraft.


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