Monday, 24 October 2011

Independent Practice Week6:Tom's Character Designs

Now i also stated in my statement of intent that i would produce character designs for Tom's project and here is the character sheet he had filled out for me:Now i also stated in my statement of intent that i would produce character designs for Tom's project and here is the character sheet he had filled out for me:

Charcter Sheet Brief For Ifraz
Brief – Character Sheet


Name: N/A


Physical Description
I want the character to be simple shapes but want him to be a wacky design, one which can be easily modified to suit a range of environments. I want the character to be loaded with a weapon depending on the environment, so yeah its pretty open as to what you design. Anything from a onion on a Skateboard.


Character Traits


I want the character to be adventurous, daring, energetic, wacky, childish, fearless, loveable, humorous, and unorthodox. He's not a thinker, more of a action type, he dose not think about the consequences. Whilst there are things he is scared of, he’s not afraid to over come these problems.


Family Background


The character has no relevant family in current time, however he meets with some of his ancestors on the levels.


Education
Has little to no Education, can barely speak and read.


Habits / Vices
He has bad and rude habits such a belching, not saying manners and picking his nose and others.


Personality
Has a very fun and caring personality, he can be immature and rude and naughty at times but deep down he is a loveable and likeable.


Dislikes
Bad weather, nights and having to go to sleep, he hates creepy crawlies, is afraid of heights and been alone.


What is their Goal?
There goal is to save the current world from disaster.


Their plan to achieve Goal
To go back in time and to the future to collect all the lost artefact's which contains letters which most be used at the end to solve the anagram.
Reading what Tom has layed out for me he leaves the designs pretty open given more freedom designing than i had done with Chris' designs and because of that i felt unsure of what to produce because i had no guidelines to work with.

With no guidelines but something crazy and simple i looked at shapes for my research and from their just started to design characters that are simple but wacky, creating characters from disproportionated limbs to human representations.
Hoping for Tom's feedback on which of the designs he wanted or if i was going in the right direction, i was left with choosing for myself as Tom likes the designs but had personal issues to take care of.
So being left to choose from the designs i chose there designs to further develop. This was the first choice simple and had that human element as it was essentially an eyeball with limbs but having the basis of simplicity in my mind i refrained from adding excess stuff such as armour.

But i went along with the weaponry and added the eye as well as simple patterns to allow that simplicity to be transferred across from design to modelling.
The next choice was because of the human element and being able to connect to the character but also because he drawn as basic person and comes across as an anti-hero one which showcase no emotions as it has no facial design other than eyes. Again i did little development to the design as i felt simplicity would benefit for Tom as his game is aimed towards a younger audience and adding extra design to the character would take away that characters awareness. Going along with the large weapon the size of the character and side gun for weaponry the character stay pretty basic and comes across as a like able character.
The final character design that i had done was very, very basic as i wanted this design to focus more on the character being so basic because the limbs are like the movie 'Flubber' where the character can shape itself into anything and that is what i see this characters limbs as being and it fits with what Tom wants a basic character design with it's round shell which in defense or quick movement can go into it's shell or in attack mode would shape it's limbs into a weapon.

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