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The second design i went with a more experienced zombie in the visuals of him looking like a zombie who had lasted a long time. This i feel is shown through the rough way the body is designed along with the very limited amount of clothing, with the clothing being torn and old in the design. The physical aspect of the design i felt i should make this design showing the fat and body being affected as it wears away along with the wounds of other zombies.
The third design i created the character being in the process of his body wearing away as you see the muscle. I kept the amount clothing visible on the zombie as well to further the realisation of the characters body wearing away. The clothing along with the body is showing visual afflictions as far as showing the characters leg featuring an injury so deep that the bones are visible.
I sent over the three designs for Chris of the zombie character designs and his response had been that i mistook the zombie design description as being literally zombies but instead he had wanted the character to act like zombie more or less being controlled by an insect.
His response had been, "for a 'zombie's I was thinking of a more normal looking human with maybe an insect attached too the top of the spine, sort of controlling the host. Maybe some scars or tears in the flesh from past attacks."
Chris had written that the character he wanted was one who was being controlled by an insect which has latched itself upon the back of the neck of the character and that the character should look like an everyday person but affected by this insect in the form of controlling the character. So i developed a simple design of a character wearing a shirt and trousers and the insects legs wrapped around the characters neck and because of the insect latching itself upon the character, small or large forms of mutation have grown on areas of the characters body.
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