Thursday 23 February 2012

Creative Development Week14:Exhibition




 Images Courtesy of Chris Rhodes










This week was the exhibition that was given to us to produce a show in which our skills are showcased through current and previous work and my initial thought when hearing about this was okay. However as we began to edge closer and closer to the date and dissertation and other stuff began to pile up i began to get annoyed at the fact that we are having to do all of these extra stuff around what we wanted to do which was to produce either a film, game or animation. All the way through to the time before the show began my mindset was that i could have been using this time to produce work but eventually into the show and as it went on i started to get the feel and the overall view of the show for me began to change as i was liking the setup, albeit near enough last minute. Once the music, videos and games were set up and ready to be viewed and more people began to come down than previous shows i felt that this show is turning out to be good and i was even more pleased at the interactiveness of pretty much all content within the show as the work was being viewed and played along with positive feedback.

Although the show was a success i believe that the fact that we accomplished this at last minute is perhaps why we could have pulled off something more and this is where this exhibitons improvements can be applied to the end of year show. Improvements such as the presentation of paper based work as simply sticking them up on white boards seemed pretty poor and rather placing them onto nice clean wooden boards could help in expanding the space of available area to show the work. Also having the equipment that was on display being used more could have helped in people wanting to do something with the equipment and perhaps having more of a clean professional look on the overall show such as covering areas that are of no viewing use. More information on the work would be another improvement, speaking for the games section as we simpley placed our work upon the screens and boards with no real knowledge of who produced the work. More exposure, through advertising the event and even having more content of work at display can help in not only showing more of the work we've done but also have people moving around to more areas freeing up other work to be viewed and maybe even have a row of computers showcasing not only games but individual videos.

The show ended up being a success to me and because i showed my game environment which was flawed i had to constantly restart the environment which enabled me to talk to various people of which i received their names, emails and websites allowing me to work with them and i found this to be perhaps my main aspect of success of the show and which makes me feel excited for the end of year show when unlike my mindset on this show which was a success, i will be showcasing my recent work and perhaps some of my best work.

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