Monday 9 January 2012

Final Major Project Week 01: Project Ideas


After being made aware of employment expectations such as time spent on projects and seeing that the ship project would have taken around six months altogether i decided to shift my final major project into doing a series of three or four small briefs, with a months deadline for each. The reason i will be doing small briefs focusing on both concept art and 3d modelling is based off of my independant practice i began to understand concept art much more and i felt that it was my best work to date. With the independant project being my best work and then carrying it on into the final major project, i would only have a best piece of overall work to show for my portfolio where as doing mini briefs, helping to speed up my creative process as well as giving me a range of projects to add to my portfolio would be a better way to go.
For my final major project i will be doing three to four briefs, focusing on concept art and 3d modelling being utilized within each briefs. I will be solely focusing on environment design with a possibility of adding character designs to the concept art to showcase charaters that inhabit the environment. To broaden my mindset and skills one of the briefs that i will be doing will be a team project with Chris, Tom and Danny in creating a 2d children's game. Another team brief that i will be producing with Tom because of him also doing three to four briefs is a 'Food Landmarks' brief.
This brief inspired by Toms hunger was just a random idea, manifesting into a possibility to now having many ideas for particular 'Food Landmarks' we feel we should go ahead and use this idea as it is one that isn't used much. Along with the two team briefs i will be creating two self briefs, one idea that i feel i will be going ahead with is 'Nightsky', 'Skynight' or 'Nightfall' as the name of a game surrounding the sky. The idea i have is for the gamer having to get to one end of the level to the other before nightfall to which gameplay would change and also after watching Hugo i have a rough story for the game.
The final brief is still being developed but the possibility of creating a female based brief would help to strengthen my portfolio with a range of work from the female brief which will likely be much more detailed than the previous three briefs which will be directed at children. What i hope to achieve at the end of the final major project is a range of products for my portfolio, strengthen my maya and photoshop skills to which i feel i got the hang of at the end of my independant practice and working within a team.
However to sum up for my final major project I will be breaking my time into four projects, two being team briefs and the other two being self briefs all which will be focusing on games. With each of us working towards the games industry the next stage was to produce something as a group to become familiar with the industry's process and contribute to each other and allow ourselves to experiment and reach the status of producing a full game, with each role fitting the skills of each member. The overall projects will have a month of time and a limit of 100,000 polygons to keep the workload stable.

The first of the two briefs will be a four man team which we will make a game together with each individual taking on certain roles. The synopsis for the concept is that one of the statues on Easter Island gets hit by an asteroid that contained a large crystal, thus turning the statue into a living thing. One of the crystals lands in the hands of an excluded archaeologist who wants to take revenge and so the statue has to go through levels, finding crystals that allow certain elements to be controlled which are used to stop the ex-archaeologist.

The second team project is a two man team which will again produce a game based on landmarks being formed by food, the synopsis of the game will revolves around an obsessed adult who want all landmarks for himself and finds that through them in the form of food. The story of the gameplay is that one night he dreams he is inhabiting the food landmarks but something goes wrong and insects start to eat the food and the character has to stop them by going through the level and fighting them off.

The first self brief is night sky project, the synopsis is that the sky has been damaged due to the missing part that brings the sky together and makes it stable. The balance of the sky has fallen out and the clouds have been affected with one cloud rising up and going through the level before nightfall when the full extent of evil is released.

The second self brief will be a fairy tale princess game, where the gamer has to fight his way through the castle and work his way up to the princess in the tower, to which the gamer would then take the role as the princess in seek for hero revenge on the evil wizard. The synopsis is that an evil wizard traps a princess in the tower of his castle and leaves, which leads to the princess being rescued and going after the evil wizard.

Each project focuses on the aspect of game and will make me work towards a new objective such as a team game, creating a children’s game and even a female game, but all the projects will build my skills and maintaining that frame of mind to become consistent.

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