Monday 21 May 2012

Creative Development Week27: EA's Advice for Artists

I came across some information which i feel is useful for showing work to a games company and that information has come from EA a big company within the games industry with game such as Mass Effect series, Crysis Series and the line ups of sports franchises so having some advice being given to you from a company with the reputation that EA has is information needed to be taken and here is EA's advice for artist:

Reel Format:
Please submit your reel on a DVD or include a link to your website if applying online. The contents should be easily accessible (e.g., Adobe Photoshop or JPEG files for textures and other images; Microsoft Word documents for resumes, etc.). If you're including video, please be sure to encode it in a self-executable file or include a shareware/freeware copy of any programs required to open your files. Whether sending video or a portfolio, be sure to focus on a specific discipline while demonstrating a cross-section of your artistic skills and abilities.
Materials will not be returned. Please do not include original artwork.
Here are some suggestions for your reel:
  • It's important to have an understanding of 3D packages and digital paint programs (e.g., Maya, Zbrush, Photoshop, etc.).
  • If possible, include shots of still renders (wire frame / shaded / then textured).
  • Indicate poly counts.
  • Include time estimates of how long it took to make something.
  • For group projects, indicate your specific role/contributions to the project.

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