So i read further on and the first section that is essential to getting into games design is
- Communication which Mark Davies states that ideas are worthless unless you can communicate the ideas across to others - Communication wasn't really my strong point but as i developed my skills in college my confidence started to grow as well the people around me giving me confidence to which it showed in the exhibition we had held at the start of the year when i really got talking to multiple people,
- A Lack of Preciousness in which collaborating with others and compromising ideas are essential - Once again this is an area in which i never really collaborated with anyone and that was not because i didn't want to but rather because i wasn't sure if anyone wanted my skills but i learned recently how beneficial collaborating is and this to me show through the two team briefs i took on,
- Passion for Games which is simple enough that enjoying what you do is essential as does the types of games you play which can narrow down your mindset on the design process, so eenjoying and expanding what you do is essential - I really enjoy creating ideas and designs for characters and environments and really bringing them to life but this is an area which i feel i really need to find that passion as i believe that the result of taking on multiple briefs has really drained me and taking a breather and really playing games which i never got to really do with the multiple briefs going on to find that spark again,
- Passion for Information which is stated that every knowledge from Math, Science, English and more is essential and that research is an essential part in developing a good game - This is an area which at first i started to overlook and go right to the design stage but as of now i have grasped the research part much more to where i spend enough time to research as much as i can on certain areas of my design,
Blogpost can be found at: http://lifeofadesignmonkey.blogspot.co.uk/2011/10/how-to-get-job-in-game-design-revisited.html
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