Monday, 26 March 2012

Creative Development Week19: Mike"Daarken" Lim - Way Into the Industry


After previously getting into contact with Mike "Daarken" Lim about giving me feedback with my concept art and getting a quick response from him i tried again with question on how he had gotten into the games industry with his concept art and again i was given a quick response and also having asked a couple of concept artists for feedback and getting into the industry i have to say there quick replies are good to know as this allows me contact with professionals who are in the industry, here is the response:

Ifraz,



The way I got into the game industry is that I have a strong online presence and a website. All of my work has been from either word of mouth or from people finding my website. I haven't actually had to go and apply at any companies, they always just call me for work. You can try sending your portfolio to different companies. Look at sites like gamasutra.com for job openings and just apply. Be sure you have a strong portfolio together and that it is tailored to the company you are applying to. The only way you will improve is through practice. I hope that helps.


Mike "Daarken" Lim
www.daarken.com


For more of Mike "Daarken" Lim work visit http://daarken.com/

Creative Development Week19: CV

CV Draft 1
CV Draft 2
We had to do a CV this week and this was a new thing to me as i haven't gotten the time to start working as i have been so focused on my school work and really getting as much as i could out of that and so when i was doing my CV i really felt reluctant to do it as i felt there wouldn't be much to write about and this shows in the 1st draft i had done but it wasn't until i had my CV looked over that there more additions that could be applied to which i was left with the second draft and has given me more confidence to hand this CV into a potential employer however i still feel i need to add more stuff so i will be working on that part.

Monday, 19 March 2012

Creative Development Week 08: Sefton Hill Creative Process

Below is a link to the game director of Batman Arkham City, Sefton Hill who speaks on the creative process of Arkham City as well as in general of the process and how it doesn't always go the right way but through the wrong decisions you can get the right end results, also what stood out for me was the fact that he had mentioned that they had built a basic prototype of the whole game before actually setting out to develop it, to rather test what is needed and what they could do without to break down the game into key components, the video can be viewed at: http://guru.bafta.org/sefton-hill-games-directing-mini-masterclass

Creative Development Week18: Mark Davies, How to Get a Job in Game Design

In my previous blogposts i mentioned a series of five blogposts in which Mark Davies who is a games designer at Naughty Dog and additional experience under the role of designer working for Ninja Theory and Climax as well as having two publications where in these blogposts went through the areas that are needed for a portfolio and coming from someon with so much experience really stood and was well received information. Once that was read i started to go further into is blog and found a more detailed description of getting into the game design part of the games industry and Mark Davies states that without these essential skills you wouldn't be able to get a job in the industry.

So i read further on and the first section that is essential to getting into games design is

  • Communication which Mark Davies states that ideas are worthless unless you can communicate the ideas across to others - Communication wasn't really my strong point but as i developed my skills in college my confidence started to grow as well the people around me giving me confidence to which it showed in the exhibition we had held at the start of the year when i really got talking to multiple people,
  • A Lack of Preciousness in which collaborating with others and compromising ideas are essential - Once again this is an area in which i never really collaborated with anyone and that was not because i didn't want to but rather because i wasn't sure if anyone wanted my skills but i learned recently how beneficial collaborating is and this to me show through the two team briefs i took on,
  • Passion for Games which is simple enough that enjoying what you do is essential as does the types of games you play which can narrow down your mindset on the design process, so eenjoying and expanding what you do is essential - I really enjoy creating ideas and designs for characters and environments and really bringing them to life but this is an area which i feel i really need to find that passion as i believe that the result of taking on multiple briefs has really drained me and taking a breather and really playing games which i never got to really do with the multiple briefs going on to find that spark again,
  • Passion for Information which is stated that every knowledge from Math, Science, English and more is essential and that research is an essential part in developing a good game - This is an area which at first i started to overlook and go right to the design stage but as of now i have grasped the research part much more to where i spend enough time to research as much as i can on certain areas of my design,
Mark Davies went on to the advantages of qualifications as far going to say that those that study games design aren't always the ones that get the job but some other subjects such as Computer Science Graduates to which are some courses backgrounds of people within the industry. Academic qualifications are stated by Mark Davies as extremely useful but not essential as they show employer that you have the ability to work at a certain level and that you have applied yourself to an area and mastered it along with the thirst for knowledge. He goes on to state that doing courses in Engineering, Computer Science, Product Design or Architecture are areas of which teach skills that will be learnt on a daily basis and aren't as narrowly focused as games design courses and to also have a fall back plan if you don't get into the industry. Games Modding is mentioned as the best way to get into the games industry as it provess a passion for games, creating things and self motivation to do your own work as well as building up your portfolio, also to do extra curricular stuff as this shows your well rounded and not just playing or making games and that this is something important to an employer.

Blogpost can be found at: http://lifeofadesignmonkey.blogspot.co.uk/2011/10/how-to-get-job-in-game-design-revisited.html

Monday, 12 March 2012

Creative Development Week17: Digital Tutors

Through Chris Rhodes @CRhodesDesign twitter i came across Ant Ward a 3D modeler who has a tutorial in which he shows production on a low poly model in which at the start the model is really low on faces but as the tutorial goes on the tutorial shows how he UV mapped the low poly model to which really made the model stand out from that UV texture, so i feel watch and even following the tutorial will help in uncovering some tools to produce a better model.

http://www.digitaltutors.com/11/training.php?pid=689

Monday, 5 March 2012

Creative Development Week16: Next Gen Assets

I was looking through the Digital Tutors website and something caught my eye when i saw an article on producing next gen assets within Maya, Mudbox, 3DS Max and Z Brush which i will be trying out when i have the time but if you want to see the post visit http://www.digitaltutors.com/dtlabs/?p=4563 and along with this very interesting post there are many tutorials ready to be tried out.