Another link i found through Creative Skillset is for the Games Recruit website in which although the design of the site seem years behind the information is not is up to date and rather close to the available jobs within big companies such as Ubisoft, Rockstar, Blitz Games, Sega and more. So the amount of job listings as well as importance of roles is evident through Games Recruits featured companies and is also a good website to keep in contact and produce links to people to get you information first and quickly and to also learn of recent going ons with the industry.
Website found at: http://www.gamesrecruit.co.uk/Index.aspx
Monday, 7 May 2012
Monday, 30 April 2012
Creative Development Week24: Craig Shoji-Thor Movie Concept Artist
After getting replied by concept artist Mike "Daarken" Lim i thought i'd try contacting various other artists and i did but when i saw a link via @ConceptArtWorld's twitter for Marvels Thor film concept artist, Craig Shoji's work, i took a look at the artwork and tried to find a means of contacting him to give possible feedback. Going back and checking my e-mail i found that he said he would take look at the my concepts of my castle and give me feedback when he has time, so asking professional concept artists is gaining me more information about improving my art.
Here is the email i sent him:
Hi Craig Shoji
I am ifraz and currently studying digital films games and animations at Leeds college of art in the U.K.. and was wondering if you could possibly help me with taking a look at my concept for my game environment of a castle and tell me what I could do to improve this or work on or anything that can help me in becoming a concept artist.
Thank you
Ifraz Mohammed
Here is the e-mail he had sent me and i have replied back with images of my castle concept art and hoping for a reply from Craig Shoji in coming days.
hey ifraz,
i'm a bit busy at the moment but feel free to send me any work you'd
like me to look at and i'll do my best to give you some comments in a
timely manner. best of luck with your studies!
cheers-
craig
Creative Development Week24: Creative Personnel
Link at: http://www.creativepersonnel.co.uk/jobboard/cands/jobresults.asp?c=1&ms=1&localstrKeywords=&locallstRegion=UK+and+Europe&locallstRegionvals=&locallstArea=UK+North%2FYorkshire&locallstAreavals=&locallstSector=Games+%28console%26sbquo%3B+online+%26+betting%29
Monday, 23 April 2012
Creative Development Week23: Jens Holdener - Dead Space Concept Artist
Hi Jens Holdener
I am a college student and i want to be a concept artist and i was wondering how would one get into the gaming industry as a concept artist and what are games industry looking for in a concept artist?
Thanks Ifraz
This is the response i received:
Hi Ifraz,
The best way is to develop your drawing and painting skills by practicing as much as possible. Second you should go to school for a formal education in illustration and possibly animation which teaches you the effective communication of story and film fundamentals. Finally they are looking for a creative mind with problem solving skills that enable you to create a believable world that one could imagine themself in. Work very hard because it is very competitive. Good Luck!
-Jens
So the feedback that i received is something i will be working on and really expanding my skillset as well as furthering those that i already know so that i don't rest on the basics and really grasp all that the softwares and areas offer.
View Jens Holdeners website for more artwork: http://jensholdener.com/
Monday, 16 April 2012
Creative Development Week22: Rorchard, Unity Produced
I came across the video below which explains some of the process and tools that were used when creating the game Rochard a 3D side scrolling platformer produced by Recoil Games and was released on the Playstation Network. The game uses Unity the same engine in which ihave been using for the past few years and the video really demonstrates what Unity is capable of and how the tools that are there really can produce games of a high calibre than just the web based games or IOS and Android games that i believed they could only do, in the video the way that as you go further into watching it, it really shows how some of the process in the game is created in Unity which i felt was interesting to watch as you see this fully white area to controlling a character to follow that character through the procedure of producing the game to the end which was a great look into.
I also found these two videos from the Recoil Games youtube page which they talk about the Unity engine as well as their production on Rochard:
I also found these two videos from the Recoil Games youtube page which they talk about the Unity engine as well as their production on Rochard:
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