Art of Gaming is an original series produced by Machinima which delves into the process behind the modern day game production looking from the process of concept art to the actual implementation of the concept art. I found this series from simply looking for something and i was impressed by the insight that is covered of which i feel is definitely beneficial to me as i am constantly unaware of really how much work needs to go into something or whether i am doing something right and this series maybe at times isn't as insightful as i first thought through the information spoken but through the visual standards i was able to really understand much closer the process and work flow.
Here is the link:
http://www.youtube.com/show/artofthegame?s=1
Monday, 9 April 2012
Monday, 2 April 2012
Creative Development Week20:Workflow
Here is a free full length tutorial i found through my feed of VFX work and from The Gnomon Workshop, i found this video to stand out because it not only shows work done in Z Brush, a 3D software which i feel shows off a high level of detail in their model meshs but also the transitions and stability across other known softwares to me such as Photoshop. The tutorial shows the workflow through softwares such as Z Brush through Maya and Photoshop and allows the public to see that other softwares enable you to achieve things better than just the one you are using and all these softwares are aiding in just one piece of imagery thus enabling the use of detail through polygons in Z Brush to not matter much and taking into Maya allows the hypershade to take effect in lighting and atmosphere along with Photoshop adding the UV maps and finally piecing the image together.
Monday, 26 March 2012
Creative Development Week19: Mike"Daarken" Lim - Way Into the Industry
After previously getting into contact with Mike "Daarken" Lim about giving me feedback with my concept art and getting a quick response from him i tried again with question on how he had gotten into the games industry with his concept art and again i was given a quick response and also having asked a couple of concept artists for feedback and getting into the industry i have to say there quick replies are good to know as this allows me contact with professionals who are in the industry, here is the response:
Ifraz,
The way I got into the game industry is that I have a strong online presence and a website. All of my work has been from either word of mouth or from people finding my website. I haven't actually had to go and apply at any companies, they always just call me for work. You can try sending your portfolio to different companies. Look at sites like gamasutra.com for job openings and just apply. Be sure you have a strong portfolio together and that it is tailored to the company you are applying to. The only way you will improve is through practice. I hope that helps.
For more of Mike "Daarken" Lim work visit http://daarken.com/
Creative Development Week19: CV
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| CV Draft 1 |
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| CV Draft 2 |
Monday, 19 March 2012
Creative Development Week 08: Sefton Hill Creative Process
Below is a link to the game director of Batman Arkham City, Sefton Hill who speaks on the creative process of Arkham City as well as in general of the process and how it doesn't always go the right way but through the wrong decisions you can get the right end results, also what stood out for me was the fact that he had mentioned that they had built a basic prototype of the whole game before actually setting out to develop it, to rather test what is needed and what they could do without to break down the game into key components, the video can be viewed at: http://guru.bafta.org/sefton-hill-games-directing-mini-masterclass
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